Trade and Industry Library Bound Book
Grades: 3 - 6
A story, a problem, a list of possible solutions, and - Eureka! You have it! Become an inventor, and test your creative skills with an experiment or make-and-do construction.
What exactly was the hobbyhorse, and why was it invented? Who launched the first hot-air balloon - carrying a sheep, a rooster, and a duck? Transportation is on the move, and inventions such as the steam locomotive and the diving bell are just around the corner. Learn how they cam into being, while making a spinning bike circuit, a battery-powered crane, and piston-driven boat.
Your students can explore ten different inventions and step-by-step instructions allow them to construct the invention or experiment.
Library bound, 48 pages.